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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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Last Modified:03/25/2023
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rebuilding rig fails if one bone is removed

Submitted byDustin Nelson Dustin Nelson
Hi Dustin
So, this old issue again with rebuilding. I have a fairly simple rig setup through proxies and i've realised I have one bone too much, so..I plugged off my skin cluster ( but kept it so that I can re-add it later when my build up is done ) and next step was rebuilding. Starts fine but when it's suppose to apply skin it fails sayin that my bone ( which I deleted ) is not existant and therefore it cannot continue with skinning. Now, funny thing is this bone wasn't attached to any geometry, basically I didn't use it in skinning process at all.
Have any idea what might that be ?
All best

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said about 6 years ago:

    What do you mean by plugged off your skin cluster? If you get rid of your skin cluster altogether, rebuilding the rig should work just fine.
    Rapid Rig hi-jacks Maya's built-in skinning functionality for re-skinning.
    If you want to rebuild the rig but keep your skinning, you need to remove any joints as influences from your skin cluster that will not be a part of the new rig (select the joints and the mesh, and go Skin>Edit Influences>Remove Influence). If you remove or rename a module, or reduce the number of joints in a module, you need to remove any joints as influences in the old rig that will not be in the rebuilt version.
  • ziggie

    ziggie said almost 6 years ago:

    Right, i've somehow menaged to bypass this issue through another script that records skin state so, yes, you are correct, best way to do this is to simple remove skinning while you rebuild your rig and deal with skin later, following your technique. Thx

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