You can build a rig from scratch, starting only with a ROOT and adding:
•Splines (splines, necks, tails)
•Arms
•Legs
•FK Chains (fingers, tails, spines, wings)
•Heads
•Look-Ats (eyes)
You can attach any of these to each other in any order you like. You can make assymetrical characters, humans, dogs, spiders, birds, centaurs, dragons. Almost any creature you can imagine, you can rig with these tools.
The script comes with some powerful presets to get you started on with rig to save you time.
•Biped (Human)
•Quadruped
•Arachnide
•Bird
All modules can be modified after creation. You can also clone, mirror, reattach, pin and re-color your modules.
If you are happy with your proxies, you can save them out to a text file which can be loaded into any scene.
You can also save the transform information of your proxies to load onto a different proxy rig that is not identical.
*NOTE: Rapid Rig: Modular is not compatible with Maya LT.
Installation:
Setting Up Proxy Rig:
Modifying Proxy Rig:
Generating Rig:
Using the Selector UI
Exporting to a Game Engine
Version 1.5.0 Updates
User Agreement
Rapid Rig Modular (RRM) is for production and personal use only. RRM rigs, in whole or in part, or any of the RRM code is not to be distributed outside of a production. RRM is not to be used for rigging models intended for sale, trade or any other distribution.