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Bugs (164 reported) Help make this item even better. Your bug reports are appreciated!Click here to report a bug
1.3.2. Rotation values in hip-joint are flipping
Something strange is happening with the rotation values in hip-joint. It appears that the values are flipping from 180 to –180 degrees. Although we don’t see any effects on the skinned model (that’s quite strange in first place), but obviously the joint cannot be used as a driver for a correction shape.
I haven’t disconnected anything, just unlocked the rotation channels to see what’s going on. It looks like even my little workaround with orient constraint isn’t working because the values are flipping in a strange manner.
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Comments on this bug:
Scorpion_laz said about 9 years ago:
Dustin Nelson said about 9 years ago: