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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:12/10/2022
File Size: 132 KB

Keywords

fk, autorig, auto-rig, Rig, maya

Feature Request

Number of Cartoon joint

Status:pending
Date:12/07/2010
Submitted by:mortas mortas
when you have characters with very short limbs it would be nice to have 1 cartoon joint, would it be possible to set the amount of cartoon joints for the arms and legs? thanx great script you've saved me about 2 weeks work!! MM

Comments on this feature request:

  • Dustin Nelson

    Dustin Nelson said almost 14 years ago:

    Hi Mortas, That is something I can probably do... but I probably won't get to it right away. But what you can do, is when you are skinning your joints, just remove the curve joint influences you don't want to skin to. I wouldn't recommend deleting the other joints, in case you are using the Rapid Anim or Rapid Pose scripts. Let me know if this is an acceptable solution in the mean time. Dustin
  • mortas

    mortas said almost 14 years ago:

    ok finally got around to skinning.. "just remove the curve joint influences is fine", BUT.. the other curves are affecting the curve shape, then you have to adjust all the other controls to get the shape you want.. it still would be really nice to be able set the number of curves controls... e.g i would like just to pull the knee curve to the side to give one nice flowing shape from the top of the leg through to the foot without the others curves getting in the way.. still i love the rig

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