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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
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  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:12/10/2022
File Size: 132 KB

Keywords

fk, autorig, auto-rig, Rig, maya

Bugs

feet rotation

Statusclosed
Priorityhigh
Date02/18/2013
Submitted byptpalma ptpalma
When I drag the hips controller or root controller toward the ground, feet do not stay parallel to the ground but they rotate downwardly...

Please, how to correct this bug ?

Thx

Comments on this bug:

  • Dustin Nelson

    Dustin Nelson said almost 12 years ago:

    That should not be happening... I have never seen that before. Would it be possible for you to send me your file so I can try and see what is going on? You can email it to me at dustin(at)rapid rig(dot)com Hopefully we can resolve this as soon as possible. Dustin
  • ptpalma

    ptpalma said almost 12 years ago:

    I do not understand - The problem happens when I manipulate the controllers ... If I save the file (in the position with the bug) and I open it again, the bug is no longer there - it appears when I manipulate my character. I created a rig on my school computer and it works - at home there is the bug - I do not know what to do ... It seems to be related to the functioning of my Maya. Anyway thank you for this great rig Patrick Palma
  • Dustin Nelson

    Dustin Nelson said almost 12 years ago:

    It seems like some of the IK handles are not evaluating correctly. What you can do is try turning on stickiness on all the IK handles and see if that works. To do this: 1. Go to Edit> Select All by Type> IK Handles 2. Go to Window> General Editors> Attribute Spreadsheet 3. Go to the "All" tab 4. Scroll Across until you find "Stickiness" 5. Marquee select the entire column and input a value of 1 See if that makes any difference and let me know. Dustin
  • ptpalma

    ptpalma said almost 12 years ago:

    Sorry for my late reply but I was on holidays - Your solution works ... Is there a solution to fix the stickiness to 1 at the opening of Maya. thank you very much Patrick
  • Dustin Nelson

    Dustin Nelson said almost 12 years ago:

    Once you set this attribute and save the file, that attribute should be saved in the file. So you should only have to do it once. The next time you open the file, stickiness should still be turned on. If that is not the case, let me know. Dustin
  • ptpalma

    ptpalma said almost 12 years ago:

    It's OK... Thank you Patrick
  • Dustin Nelson

    Dustin Nelson said almost 12 years ago:

    Here is a bit of code you can use to quickly turn on sticky for all controls if you find that you are having to do it multiple times. If that is the case, I recommend creating a shelf button from the code so that you can just click one button to turn sticky on. //START OF CODE// $originalSelection = `ls -sl`; SelectAllIKHandles; $ikHandles = `ls -sl`; $size = `size $ikHandles`; if ($size > 0) { for ($each in $ikHandles) { setAttr ($each + ".stickiness") 1; } } else { warning "there are no IK Handles in your scene"; } select $originalSelection; //END OF CODE// Hope this helps, Dustin
  • ptpalma

    ptpalma said almost 12 years ago:

    your script works perfectly Thank you very much for this valuable help
  • Dustin Nelson

    Dustin Nelson said almost 12 years ago:

    Great, happy to help :) Dustin

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