I decided to do my passes and layers compositing in The Foundry's Nuke. For the render passes, I simply multiplied the beauty and AO passes, then I used the "Soft Light" blending mode for the reflection pass.
As for the render layers, I merged the key and rim light passes, color correct the result then merged it the hair pass and so forth. A lot of grading were done for all render passes, I finished with a "Z blur" for simulating a chromatic aberration effect using a custom depth map that I have painted, and the final image comes magically together!
Submitted: 2012-12-26 15:58:12 UTC
Tags: shader, material, substance, texture, texturing, shading, maya, and mudbox
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