Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2022
Operating Systems
History
Created: | 11/20/2018 |
Last Modified: | 08/12/2023 |
File Size: | 5.94 KB |
Keywords
Rename, maya script, renamer, rename tool, rename script, maya
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Sirafy3D said about 2 years ago:
Thank you, I'm a 3ds Max user switching to MAYA and it's cool to find what I miss here. <3 -
Angry Kon said over 2 years ago:
Works excellent for me! Also, can rename and remove colons, which other similar script I used for years can not.
Thank you so much! -
Ramonios said over 2 years ago:
In a previous blog post I discussed how you can use siRename to create nicenames for your Maya scene files. This is especially useful when working as part of a team and sharing scene files with others. In that blog post I showed how we can use the siRename command line version to achieve this task https://www.plurk.com/provistaplumbersperth, but I've since created a simplified version of the script to allow novice users to quickly install the plugin without requiring any coding skills. -
hazem_zoom said about 6 years ago:
Works very similar to the original cometRename script , just one difference that cometRename can do while this script couldn't :-I left click & drag selected several shading groups in the "Shading Group" tab in Hypershade, your script only `Rename & Number` one of the groups (possibly the latest one selected by the drag rectangle), but cometRename could rename & number all the groups.anyways all other functions work ok as it should.
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