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RenderToSprites 1.0.1 for Maya (maya script)

render an object to a particle system

License
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1,531 Downloads

Compatibility

  • 2009, 2008, 8.x, 7.x, 6.x, 5.x, 4.x

Operating Systems

  • Irix
  • Linux
  • Mac
  • Windows

History

Created:03/05/2008
Last Modified:03/17/2009
File Size: 15.6 KB


Creation Date:
March, 2008

Description:
This script add the possibility to render an object in a "mesh scene"
in a selected range of longitude and lattitude relative to the front axe
and assign the image sequence to the particles systems in a "particles scene"


Instalation:

Put the file:
- NPrenderToSprites.mel
in:
(Windows) drive:Documents and SettingsusernameMy Documentsmayascripts
(Mac OS X) Users/username/Library/Preferences/Alias/maya/6.0/scripts
(IRIX and Linux) ~username/maya/scripts
create or locate your userSetup.mel, by default on this folder:
(Windows) :Documents and SettingsMy Documentsmayascripts
(Mac) ~/Library/Preferences/Alias/maya//scripts
(Linux) ~/maya//scripts
or, if you use the BonusTool, in the script folder of it.
(Windows) :Program FilesAliasMayaBonusTools
(Mac) /Users/Shared/Alias/maya/
(Linux) /usr/aw/maya/BonusTools
and put the command:

buildDeferredMenus(); //for Maya 2009 (only once)

source NPrenderToSprites;

and restart maya...
or rehash;

Setup:

The renderToSprites Options menu is located on the standard Particles menu.

To have the options window with the renderToSprites Options on, use the command:
NPrenderToSpritesUI;





Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
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