deformKey, will allow you to convert key frame data into nurbs curves, and nurbs curves into key frame data.
The advantages of this include
-Converting key frames to curves and using deformers then converting the curves back to animation
-"Drawing animation"
-Simplifying motion capture and baked animation
-Importing curves from Photoshop or Illustrator
-Exporting the curves to be transferred to other scenes and characters
Updates:
1.2-New icons and a shelf button.
1.5-Fixed bug that created a key frame at time 0, value 0.
1.6-Fixed color assignment and added new images.
2.0-Objects and attributes can now have "_" in their names (as long as the object or attribute name is not book ended with "_". EX. "_pCube1 or pCube1_").
2.1a-Improved icons and refined code.
2.1b-Fixed small problem in the rename curve function.
3.0-Rewrote most of the code. "Mass Rename", this interface allows the user to quickly change the object and attribute the curve effects. Shelf button is created in current shelf.
3.5-Cross platform compatible. (Note for Mac users, the mass rename window does not display properly).
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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