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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
v1.5 added the attribute array to only copy checked channels. added some user notification of when events happen
1.4 redid GUI. seperated functions. Now you can copy just the current values as well as the whole curves.
1.3 cleaned up code. fixed a bug that copied channels twice
1.2 fixed an error regarding locked channels
1.1 includes a simple GUI.
I created this script to preserve animation channels on custom character controls while I was making adjustments to the character rigging.
******** To Use: ********
Select your animated source object and then your target object.
Use the "Copy Attr" button to copy user-defined attributes.
Use the "Transfer" button to copy animation curves from the
source object to the target object.
When Transferring, use the radio buttons to transfer either
the entire animation curve or just the current values.
if the source object is not animated only the values will be
tranfered.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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