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jpStretchIK 1.1 for Maya (maya script)

Makes an 2 bone IK chain stretchy. When you...

License
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1,301 Downloads

Compatibility

  • 6.x

Operating Systems

  • Windows

History

Created:08/17/2004
Last Modified:09/20/2004
File Size: 10.6 KB
Makes an 2 bone IK chain stretchy. When you run the script it measures the length of the bones and then creates a distanceDimension that updates as you move the controller for the chain. When the controller exceeds the distance measured the chain scales appropriately.

It's best to run the script in bind pose while character is at scale 1. Assumes that you're IKhandle is parented or constrained to some sort of control object. I overdid the documentation in this script so read the comments in the file.

v1.1.1 Fixed a really stupid typing mistake that made the script nearly useless. How come no one told me about this?
v1.1 Fixed the character scaling issue. Now multiplies the initial arm distance by the scale of the main control node.



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