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FREE Slap On Auto Rigging for Body and Face 4.0.0 for Maya (maya script)

Rig any bipedal character in minutes... for FREE!

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Compatibility

  • 2016

Operating Systems

  • Linux
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  • Windows

History

Created:07/18/2013
Last Modified:05/31/2018
File Size: 13.6 MB

Feature Request

Can I just doing face rigging only?

Status:pending
Date:08/27/2014
Submitted by:Iwan Suryolaksono Iwan Suryolaksono
I want to rig face only, because mostly I am using humanik system for body animation. Can I do that with your tools? How to do that? Can you give an example of full facial rigging without body rigging?

Comments on this feature request:

  • badmanjam

    badmanjam said about 10 years ago:

    Nothing Simpler! Just place the controls at the points on the face and ignore the placements of the rest of the joints and controls. Then run the script. Then delete everything except face_grp, head_grp and geo_grp.
  • Iwan Suryolaksono

    Iwan Suryolaksono said about 10 years ago:

    Thanks for your quick answer. I want to buy your paid script. Please explain more detail, if I want to rig for HumanIK control rig, should I first rigging character face with your tools, and then delete everything except face_grp, head_grp and geo_grp, and then doing manual rigging? Are there any simpler workflow? Thank for your quick answer.
  • badmanjam

    badmanjam said about 10 years ago:

    Unfortunately there is no straight answer. I suggest you download the free Slap on version Set up the Slap on face Run Slap on script Delete extra Slap on nodes Connect Slap on to Human IK using Constraints Set up a HumanIK system for the body. Skin your character. If this works fine, then it should be worthwhile to get the paid version. btw, if you are using the humanIK because you would like to use Motion Capture animation, you should know there is a way to get motion capture info directly onto the slap on rig.
  • badmanjam

    badmanjam said about 10 years ago:

    Sorry, THIS order: Set up a HumanIK system for the body. THEN Connect Slap on to Human IK using Constraints

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