Using ekBlastCams.mel a tutorial by Eric Kunzendorf (eeteekay) |
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Introduction In our animation classes at Jacksonville University, we needed a way of rendering a playblast through multiple cameras. A review of existing MEL scripts showed that no acceptable solution existed for working with animated cameras, so I set out to create my own. I used Maya’s ability to save bookmarks combined with a special camera that would leap from camera to camera, setting keys on every frame to make a playblast. This allows the script to keyframe motion, rotation and focal Usage
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There should be one more camera listed on the left than there are cuts on the right. If there are more cut numbers, the last number will be ignored. Any gaps in the numbers will also stop the cut list. |
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10. Click the “Render Playblast” button to make a movie of your edit choices. 11. When done, press the “Close” button to save your options in the script interface. I used optionVars to save the values from use to use. The interface will be disabled during the creation of the BlastCam camera. Your screen will blank out for a little while depending on the length of your animation and number and complexity of your cameras, but your playblast should render normally. The movie should appear at the end of the process. It will be saved in your “images” folder. |
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