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cmDofSurfaceShader 2.0 for Maya

I've completely rebuilt this shader. Rather...

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Created:01/28/2004
Last Modified:05/29/2005
File Size: 3.55 KB
I've completely rebuilt this shader. Rather than use any expressions at all I am now using a distanceBetween node and normalising this through a setRange node to drive the ramp. It's much cleaner and easier to use.

There are usage notes in the surfaceShader node's note field.



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