Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2010
Operating Systems
History
Created: | 11/29/2009 |
Last Modified: | 07/23/2011 |
File Size: | 1.59 MB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Rashankar said about 9 years ago:
The scale issue has still not been fixed. So thank you David for giving us the guide on how to solve that issue :) Other than that I have had no issues with the rig so far. It's quite good and does what I want. Will probably write a more detailed review once I have worked with it more :) -
David Latour said over 11 years ago:
regarding the Koko scaling issue: If you scale at the KokoMainCTRL, you will find that the snout and ears stretch and do not scale uniformly; Seems like a compounding scale issue. A simple hack workaround: 1. in the outliner, select "KokoScale" (4 levels down from the KokoMainCTRL) 2. you will see the scale attributes are yellow (connected to something else) 3. LMB select the scale attibutes in the channel box 4. RMB click on them and in the pulldown menu click "Break Connections" 5. Scale Koko from this node. (kokoScale) This doesn't seem to break anything else - but caveat emptor! -
Lizzle said over 12 years ago:
Very cute character and great rig! Overall it was fun to animate with! There's two things you could add to further improve it - more control for the ears. I broke the rotation channel to allow more floppiness but it would be great if you could add even more control to sections of the ear. And second - the foot roll. It would be better if the foot stayed planted on the ground and rolled upwards like with those reverse foot rigs. -
PixL said over 12 years ago:
In order to get the eyes to look at the eye controller in front of Koko's face, set EyeBlendCTRL.x to 1. Values between 0 and 1 will blend between having the eyes follow the head vs. the EyeLookAtCTRL. Anyone know how to get the tongue to stretch nicely? -
Mark Evans said over 12 years ago:
I chose this rig for my very first animation as part if my uni course. It was great and easy to use. Thank you for making it available on this site Here is my animation https://www.youtube.com/watch?v=hWfI6dSNiaU -
M Barr said over 13 years ago:
I've really only had a chance to play with it. But so far, this is an AMAZING update. I can't wait to animate with Koko! -
Andrew Cothill said over 13 years ago:
Hello there, I hope you don't mind but I've used this rig for a couple of poses on my site: www.dailyposes.com I've put a link back here on the 'Links' page. If there's a problem, please let me know and i'll take it down immediately and also remove the images. There no money being made oout of this - it's simply an attempt to get better at posing by generating critiques. Anyway, thanks very much for the rig - Andrew =D -
Ceirn said over 13 years ago:
I love this rig, although it isn't completely free of problems. It's more difficult than necessary to pose Koko in a sitting position. Beyond that I've had no issues with taking Koko through a walk or run cycle. I like the rig so much that I gave him fur. -
3dmuscle said about 14 years ago:
Nice rig. Only issue i am having. Is there a way to use the eye control in front of his face instead of the one in the eye slider? The one in front of his face at the moment does not affect his eyes direction at all. Thanks -
Manuel bambu said over 14 years ago:
I don't recommend this rig. It has a lot of problems. I'm trying to do an animation of him sniffing looking for food but when I rotate the character 360 degrees the facial rig becomes a mess. Also the belly has a lot of weight problems. Hey modeling is nice but the rig needs work.
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