step3
Now we need to assign vertexes to to the bones(skinning) in order to actually be able to animate the character through the biped.
to do this, first assign a physique modifier to you mesh:
select the mesh>modifierlist> Physique
and now apply the physique modifier on the created biped:
physique menu> attach to node> click on the cube in the hips of youre biped>(meny will pop up) intialize
The menu that pop up is basically used to tell physique how to skin your character, how much fall off there is between the bones, how many control points there will be and so fort.
the default settings will do. This is beyond the purpose of this tutorial.
Now the fun begins! move your biped and your character should move allong! (again: make sure you actaully turned of figure mode, or you will not be able to go back to your base pose)
In most cases though, you will get problems with the deformation. Dont worry this is normal. In the next step i will show some ways to solve this.
Author: wouter_vugt
Submitted: 2010-05-26 15:56:49 UTC
Tags: animation, basic, modifier, Rigging, physique, and biped
Software: 3dsmax
Views: 219,008
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