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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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Compatibility
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2009
Operating Systems
History
Created: | 02/27/2010 |
Last Modified: | 03/02/2010 |
File Size: | 6.21 KB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Mitras said over 14 years ago:
Finding bounding box of animation... Press ESC to cancel # Error: line 0: 'ascii' codec can't decode byte 0x83 in position 118: ordinal not in range(128) # Traceback (most recent call last): # File "", line 149, in # File "", line 94, in init # UnicodeDecodeError: 'ascii' codec can't decode byte 0x83 in position 118: ordinal not in range(128) # -
Eyad Orabi said over 14 years ago:
Maya Running 2010 64 bit: # Error: ImportError: No module named pymel # Aslo I Got: // Error: ### voxelize meshes v.3 // // Error: invalid directive // // Error: cmds.progressBar( gMainProgressBar, // // Error: Invalid use of Maya object "gMainProgressBar". // // Error: edit=True, // // Error: Invalid use of Maya object "True". // // Error: beginProgress=True, // // Error: Invalid use of Maya object "True". // // Error: isInterruptable=True, // // Error: Invalid use of Maya object "True". // // Error: ) // // Error: Invalid use of Maya object "length". // Kindly Advise -
kilochfuller said over 14 years ago:
Works fine on Maya 2009 running on Mac OS X 10.6. -
anthonymcgrath said over 14 years ago:
works in maya8.5 also. its great but creates very heavy scenes. Is there a chance that the meshes on each frame could be combined maybe? A 20 frame animation creates thousands of cubes when really 20 meshes would have been better. Dont want to sound cheeky or ungrateful its a very cool script and gives great results but this step in the chain at the end of each frame calculation would be superb :) -
rob conn said almost 15 years ago:
Very cool ..... I've just tried it in Maya 2010 and seems to work fine btw.
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