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Universal IK FK Switch and Match Tool Lite for Autodesk Maya 1.10.0 for Maya (maya script)

Match poses between IK/FK controls with any Rigg. Define and Store Controls in Node for faster use.

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Compatibility

  • 2019, 2018, 2017, 2016

/ Universal IK FK Lite

// version 1.11

// July 21, 2020

 

Universal IK FK Switch and Match Tool - Lite

 

This script lets you switch and match Poses between IK/FK controls in the animation scene.

Works for Riggs that don't have IK/FK match built-in and requires only Standard FK controls and IK Pole Vector Setup.

The Controls are defined once and can be stored in Node for easy re-use throughout the animation.

 

 

>>>>>>>>>>>>>>>>>>>>>>>>>>> PRO FEATURES <<<<<<<<<<<<<<<<<<<<<<<

Create a keyframe for all IK/FK Ctrls on current frame

Bake IK/FK: Bakes the entire frame range to ik or fk. Leaves source keys clean

Bake IK/FK Keys: Bakes all keyframes in frame range to ik or fk. Leaves source keys clean

Export Store Nodes: Save all store nodes into .ma/.mb Store File saved in the same location as the scene.

Import Store Nodes: Opens file dialogue to select the previously exported Store File

 

Find PRO Version here: https://gum.co/bcMMT

 

INSTALLATION:

a) Copy the file (mog_ikFkSwitch.py) to your Maya scripts directory. On Windows that is Documents/maya/20xx/scripts/

b) Open Maya. In the Script Editor (Python), past the following code:

import pymel.core as pm

import mog_ikFkSwitch as mog_ikFkSwitch

reload(mog_ikFkSwitch)

mog_ikFkSwitch.FkIk_UI()

c) Hit execute (or Ctrl Enter)

USAGE:

Watch this Youtube video on Usage: https://youtu.be/SVwVAK6hj_8

Or find detailed instructions in the "how to install an use.txt" file

 

LIMITATIONS:

- Pole Vector Control is required and will not run if controlled with attribute

- Works only on Referenced Riggs

Future Improvements/Optimizations planned:

- Make script work/not error if there is no pole vector

- create nodes in Rigg files and look for Referenced Nodes on Load

- function on not referenced Riggs

 

VERSIONS:

 1.11 - July 21, 2020 - Bug fix FK to IK Match pole Vector computation for locked fk controls

 1.10 - July 05, 2020 - Pro version: added option to Bake All Keyframes in Range IK/FK and FK/IK in addtion to Bake every Frame

1.9 - June 03, 2020 Bug fix position snap for fk controls with transformation

1.8 - September 20, 2019 - Added knee/ellbow Bend Attribute to solve pole vector flip issues

Added more Info about Rotation Offset and Bend Angle to Help tab

Evaluation update bug fixes

Pro version: changes save format from .fbx to .ma/.mb

1.7 - May 25, 2018 - Too small Joint orientation on Malcolm fixed

1.6 - August 27, 2017 - Offset Value Bug fix. Storing float values now.

1.5 - August 27, 2017 - Blend Value 1 - 10 bug fix

Pro version: Bake range and Set Keyframe for all IK/FK ctrls

Free version: Select all ik/fk ctrls

1.4 - April 24, 2017 - Beta release. New interface. Auto detect limbs by selecting

1.1 - Jan 12, 2017 - Improvement to interface and bug fixes.

1.0 - Jan 07, 2017 - Initial Release.

 

// Questions/comments/bugs/issues to

// monikagelbmann@gmail.com

// c Monika Gelbmann 2020, www.monikagelbmann.com



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