Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
ultraRibbonBones creates a ik-splinehandle setup with a curve to control local orientation of joints anywhere on curve. This allow you to have full control and no flipping. You can tie knots with no flipping.
Use with ribbons, rollercoasters, tails ect. Its designed for objects that shouldnt streatch. Can also be used for a simple and alternative way of splinecontrol that lets you control banking with a curve and has no flips.
Every thing you ever wanted from pathanimation and ik splines.
You no longer need any extra plugins for the rig and script to work.
theres a explanation in the script headder.
Its a modification of a script used in production so im not 100% sure theres no bugs.
Do write me if you use it for somthing ican see. That would make me happy :)
Enjoy!
Mads :)
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.