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The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
-
2014, 2013
Operating Systems
History
Created: | 05/25/2013 |
Last Modified: | 07/27/2013 |
File Size: | 55.9 KB |
Keywords
Version History
Version 1.3.0 (July 27, 2013)* Added Ptex support for Vray material
* Added insert Gamma Nodes option for Linear Workflows (mia_mat and Vray Mtl)
* Bug fix- Some Vray textures failed to assign to file nodes in previous version of TR
* Bug fix- The 'create shading network' button lit up green and "textures found" message displayed only if a diffuse file texture was found
* Bug fix- misnamed icon filename
Version 1.2.0 (June 22, 2013)
* Added Store Config and Toggle Hypershade Buttons (top left)
* Added support for Ptex (mia_material_X and Blinn).
* For Ptex in MR, maya.rayrc file created in maya/prefs folder if it doesn't already exist (rendering will require Maya restart)
* UI Improvements - nicer button graphic, found textures highlit in green, info display window, new shelf icon
* Bug fix- Specular Gloss overwrote Emissive texture slot
* Bug fix- When creating a Blinn shader, script tries to delete node before it exists
* Bug fix- Script editor gives error @ Create Network if hypershade isn't open
Version 1.1.0 (June 10, 2013)
* Added support for Vray and Arnold renderers with Vray_Mtl and aiStandard material shaders
* Added support for Maya Blinn (useful for viewport 2.0 texture map previews)
* Added option for creating Place2D Texture nodes before file texture nodes
* Added transparency, cutout opacity and emissive (self illumination) texture slots
* Added 'tooltip' annotations to many UI elements
* Added support for vector displacement with 'vector space options' menu
* Set attribute 'Alpha is Luminance' to On for all file textures (when might someone specificallynot want that? Email me!)
Version 1.0.1
* Fixed bug on Mental Ray plugin load
* Redirected Texture Robot 'Home' icon button to this page
Version 1.0.0
* Initial Release version.
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