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The MIT License (MIT)
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Compatibility
-
2019, 2018, 2017
Operating Systems
History
Created: | 09/04/2017 |
Last Modified: | 07/31/2020 |
File Size: | 49.7 KB |
Keywords
Autodesk Maya, Arnold Renderer, importer, Substance Painter, texturing
Bugs (4 reported) Help make this item even better. Your bug reports are appreciated!
Date | Priority | Title | Status |
---|---|---|---|
06/20/2018 | medium | Just 1 texture is connected | Closed |
03/26/2018 | medium | Only seems to import and connect Base Diffuse and Displacement in Maya 2018 | Closed |
03/09/2018 | medium | Specular roughness not connect | Closed |
11/28/2017 | medium | substance integration | Closed |
Bugs
Only seems to import and connect Base Diffuse and Displacement in Maya 2018
Status | closed |
---|---|
Priority | medium |
Date | 03/26/2018 |
Submitted by | teddude75 |
Comments on this bug:
-
teddude75 said over 6 years ago:
Make sure that the textures are named trhe same as the shader group. Also that the channels are named correctly.texture = whatEverSg_BaseColorshader group = whaterEverSgchannels = BaseColor ,Metalness, Roughness, Normal, Emission, and HeightIf your texture channels are different change them in the dialog box.Let me know if that worksTED
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