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given a shader and layer name will select all the mesh objects that are in that layer with that shader.
todo: make for multiple layers and multiple shaders if given ( done) use the layer ui to determine which layer (done) use the hyperShade to determine whith shader (done) nurbs... sub-ds... alembics.... (not done)
updated monday August 15th, no longer has face assignment bug, you can now use with the ui smSelectByShaderAndLayer "" "" ; will use selected shaders and layers rather than type them in .
also can handle multiple selections: smSelectByShaderAndLayer "blinn1,lambert6" "layer2,layer3";
or can type and use ui: smSelectByShaderAndLayer "blinn1,lambert6" "" ; ( will select all objects with blinns1, and lambert 6 in selected layers)
smSelectByShaderAndLayer "" "layer22" ; ( will select all objects with selected shader(s) and layer22;
-=s
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