Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2011, 2010, 2009, 2008
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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hany13 said over 2 years ago:
It's still doing it's job 14 years later, thank you very much for sharing it with the world ! -
micahsibert@gmail.com said over 8 years ago:
Working in Maya 2015. Great for render masking. -
keal bastaaa said about 12 years ago:
Hey, is there a way to bake these surface shaders to a single texture ? If yes, how ? -
naik said almost 14 years ago:
Mate, thanks for portings this fantastic script to Maya 2011. We all really apprecite it! Keep up the good work. cheers
Post a review:
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