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Sassy Materials | Automatic PBR material network setup and texture assignment 1.0.0 for Maya (maya script)

Automatic preset shading network setup with options for searching for files according to predefined naming conventions. Comes with presets for Redshift, Arnold, and the standard lambert shader, but documentation is included on how to define your own presets for your preferred rendering engine!

License
Button download
631 Downloads

Compatibility

  • 2022, 2021, 2020, 2019

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:08/12/2021
Last Modified:02/10/2022
File Size: 307 KB

Keywords

texture, rendering

Q/A

Creating nodes in an existing material

Date:08/25/2022
Submitted by: originalClown originalClown
Hi Sasbom, great script you've made here
 
I have a bunch of materials that only have their diffuse textures assigned to them. Would it be possible for the script to place the rest of the textures into the same material network? At the moment the "create material" button just makes a new material with the same name versioned up. 
 
Thanks

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