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Flipping joints and Referenced rigs
Super versitile and obviously done from an animators perpective.
Ill be sure to write a review once a have a little more experience with it.
Anyway, I have been having a problem with getting weird roataions and flipping in elbows, knees and twist joints.
Some times it might even effect only one side, even though the limbs are mirrored...
Im wondering if I am doing something wrong or if this can be avoided.
Any help would be much appreciated with this.
Also, the RRM selector is awesome!! to the point you wonder what you would do without it.
I noticed though, if you reference in your rig to the scene, it doesnt recognise the naming anymore do to the namespaces.
Any chance of geting a fix for that, or is there a simpler way around it?
Thank you so much!
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