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"Rapid Rig: Advanced" - Auto Rig 2.3.8 for Maya (maya script)

This is a tool that will set up a customizable rig for a bipedal character

License
$49.00
(qty: 1)

  • Check 16 Future Updates Included
  • Check 16 Highend3d Quality Checked
  • Check 16 Purchase Guarantee
  • Check 16 Support Included

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:12/20/2009
Last Modified:12/10/2022
File Size: 132 KB

Keywords

fk, autorig, auto-rig, Rig, maya

Q/A

Blendshapes

Date:03/15/2013
Submitted by: Jonathan Krijgsman Jonathan Krijgsman
Hi there! i bought the rapid rig this week and i'm impressed. But about the face rig i have some questions.

Is it still possible to use blendshapes for my characters head?

And do i have to use the eye joints or can i just delete them?

Also my character has a beard and i want to rig that aswell(dynamic rig), can i just add bones in his beard and connect them to the face rig?

I hope for quick responds.

Thanks in advance,

Jonathan

Replies to this question:

  • Dustin Nelson

    Dustin Nelson said almost 12 years ago:

    Hi Jonathan, Feel free to create blend shapes. It is no different than how you would normally set up blend shapes with a rig. Rapid Rig uses no proprietary nodes, it just builds a rig using everything that Maya comes with. You can delete the eye joints if you don't want them. I added checking to version 2.0.9 which I just uploaded, this way you can still use Rapid Anim and the rest of the Rapid Rig: Advanced UI without errors if the eyes are missing. You can add bones to the rig. You can parent them to existing bones or constrain them to controls. Which ever method you prefer. Good luck! Dustin

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