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Quadruped Rigger -- automated rigging for four legged characters 1.1.1 for Maya (maya script)

Automated rigging for four legged characters in Maya to get a solid rig for animation with a short setup time.

License
Button download
10,567 Downloads

Compatibility

  • 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:07/05/2011
Last Modified:09/27/2016
File Size: 123 KB

Keywords

animation, maya, mel, Rigging, Tips

Q/A

Unlock Joints?

Date:03/05/2013
Submitted by: Jerpoz Jerpoz
Great for starting out.  Eliminated so much tedium.  Thing is that I have an existing head rig that I'd like to swap out.  Can I unlock these joints somehow and delete some?

Replies to this question:

  • Replyindent
    i clemens

    i clemens said almost 12 years ago:

    You have to go to the outliner and find/select your joints from there. All joints are set to reference through the display overrides of each node in the attribute editor. Yo won't be able to select them through the viewport at this point.
  • Jerpoz

    Jerpoz said almost 12 years ago:

    Thanks for the fast reply! Yeah I just figured it out. It's no problem. The rig works great. Just had to take some time and familiarize myself with it. It also helped me understand where I went wrong on my quadruped rig attempt. Good learning tool! Thanks again!

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