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Quadruped Rigger -- automated rigging for four legged characters 1.1.1 for Maya (maya script)

Automated rigging for four legged characters in Maya to get a solid rig for animation with a short setup time.

License
Button download
10,563 Downloads

Compatibility

  • 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 9.x, 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:07/05/2011
Last Modified:09/27/2016
File Size: 123 KB

Keywords

animation, maya, mel, Rigging, Tips

Feature Request

Binding the horse

Status:added
Date:11/04/2012
Submitted by:vidsondak vidsondak
Hello, i have follow your vid on how to use this nice mel script thoroughly and it succeeded making all the rig and controls. My question is how do i bind my model to it? Thanks dv

Comments on this feature request:

  • i clemens

    i clemens said about 12 years ago:

    The skin binding is fairly easy because if you take a look in the outliner you will see a set created during the rigging process. Within are sets that include all the skin binding joints. This is quickly mentioned in the features video at about 40 seconds in. Simply select all the skin binding joints, select your skin mesh and smooth bind.
  • Michael Pelissari

    Michael Pelissari said about 12 years ago:

    Hello has anyone figured out the whole binding this because nothing I have done seems to work right?

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