Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2013, 2012, 2011, 2010, 2009, 2008
Operating Systems
History
Created: | 05/12/2013 |
Last Modified: | 08/04/2013 |
File Size: | 4.6 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Darren Hing said almost 6 years ago:
anyone have color space issues? -
mzo said about 6 years ago:
I know it's an old post, but somebody asked if this script works on Mac. It does, I've just used it to convert a bunch of textures. Before installing the script, edit the py file and take off all the ".exe". I also changed line 51 into this: mc.optionVar(sv=['nMakeTx_makeTxPath', '/Applications/solidangle/mtoa/%s/bin' % self.mayaVersion]) and it will work on mac. I tested it with Maya 2018 on MacOS High Sierra. -
Davide Pagin said almost 9 years ago:
Grazie Luca! Davvero uno script essenziale! Specialmente considerato il fatto che il Tx Manager di Arnold da spesso errori. -
kahel marambio said about 9 years ago:
Hello I turned my textures in TX, so even render the same as if using PNG images is delayed, poer that happens? -
Geison Araujo said over 9 years ago:
# Error: UnicodeEncodeError: file C:\Program Files\Autodesk\Maya2015\bin\python27.zip\subprocess.py line 870: ascii -
Geison Araujo said over 9 years ago:
I'm having this problem, does anyone know how to solve? # Error: UnicodeEncodeError: file C:\Program Files\Autodesk\Maya2015\bin\python27.zip\ -
thebigmontage said almost 10 years ago:
is there a way to work this on a mac? -
Luca Fiorentini said about 11 years ago:
Hi Chris, If you get that error it means that the script was not able to write the file to disk. Please check if you have the permission to write to the folder or enough space on the disk! -
Chris Joys said about 11 years ago:
hi, luca what can i do if i encounter "[ERROR] unable to write the following files:" -
Luca Fiorentini said over 11 years ago:
I have tried the script on Maya2014 and everything works fine for me. I have also checked and discovered that it doesn't matter if makeTx.exe is capitalized or not. It work also with mAkEtX.exe or whatever. About this error: Error: TypeError: file C:/Users/User/Documents/maya/2014-x64/scripts\nMakeTx.py line 184: 'NoneType' object has no attribute '__getitem__' # I was able to reproduce it only by pressing 'cancel' on the browser button. I have fixed it now but it should not affect you in any way cause you were canceling the operation. Are you sure that you are setting the path correctly? Do you have any space or weird character in your path (both for the makeTx.exe and for your textures)?
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