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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
################################################################ # SCRIPT printMelVar.py # AUTHOR Jarry.Clark # starportxxx@hotmail.com # DATE: May, 2011 # DESCRIPTION: # Add a iconbutton in maya script editor, to print # the value of selected Mel variable. # Feel free to use this codes,Dont be hesitated to # give me any suggestion or bug report. # # For a convenient single-file release,I converted # the icon to base64 # encoding schemes, use following method to convert # your icon: # # imgfile = file(r"C:\_StarportX.Software\Mel\icons\base1.png","r").read() # base64code = base64.b64encode(imgfile) # print base64code # replace the base64code in the code. # # USAGE: Put this file in "C:\Users\(XXX)\Documents\maya\(maya-version)\scripts" # import printMelVar # printMelVar.makePrintVarBtn() # add button # printMelVar.delPrintVarBtn() # delete button # printMelVar.PrintSelVar() # bind this cmd to a hotkey gonna be better # # VERSION: v0.95 # # Maya: tested in 2011(win) #################################################################
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