Once installed, it allows you to export 3D models from within your scene as a single Google Earth Placemark (KML) file.

Install
1) Download the most recent version of Maya2GoogleEarth.
2) Before Maya is running, place Maya2GoogleEarth.mel in scripts directory.
Windows C:Documents and SettingsUSER NAMEMy Documentsmayascripts
UNIX/Linux /usr/people/USER NAME/maya/scripts/
Mac OS X /Users/USER NAME/Library/Preferences/Alias/maya/scripts/
3) Place Maya2GoogleEarth.xpm icon in icon folder.
Windows C:Documents and SettingsUSER NAMEMy DocumentsmayaVERSION (eg 6.5)prefsicons
UNIX/Linux /usr/people/USER NAME/maya/VERSION (eg 6.5)/prefs/icons/
Mac OS X /Users/USER NAME/Library/Preferences/Alias/maya/VERSION (eg 6.5)/prefs/icons/
How to use
1) Start Maya and load a model - the model has to be a POLYGON model - NO NURBS.
2) Select the model(s) so that it is highlighted.
* It is highly advised that you combine all the polygons you wish to export - as it helps with alignment.
3) In the MEL command input (below the timeline) type Maya2GoogleEarth; and hit enter.
4) Put in your settings and hit export - save the file with the .kml extension.
5) Wait for progress bar to finish - If the model is quite complex it can take a while to export.
6) Open file with Google Earth.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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