Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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8.x, 7.x, 6.x
Operating Systems
History
Created: | 05/04/2007 |
Last Modified: | 11/16/2009 |
File Size: | 4.79 KB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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anibrain said almost 15 years ago:
Hey Wondering why did you use Lambert and not using surface shaders? -
lalamax3d said about 16 years ago:
it doesn't work, it creates a layer named "mat_id" but on render it doesn't work same render again. if u can udpate it, this will help for sure, thanks in advance regards lala
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