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fdMaterialXCreateFB 1.0.0 for Maya (maya script)

Script wich create all necessary framebuffer nodes for all mental ray material "x"

License
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170 Downloads

Compatibility

  • 2011, 2010

Operating Systems

  • Linux
  • Windows

History

Created:12/01/2010
Last Modified:12/01/2010
File Size: 22.6 KB
This script has been written to help the creation of custom passes for "x" material of mental ray.

It work with this shaders (all the standards "x" materials):

- mia_material_x(_passes)
- misss_fast_shader_x(_passes)
- mi_car_paint_phen_x(_passes)
- mi_metallic_paint_x(_passes)

Simply launch the script to have the interface wich list the shaders.

There is some usefull fonctions in it:

- fdMaterialXCreateFB("materialName")
- fdMaterialXRemoveFB("materialName")
- fdMaterialXCreateAllFB()
- fdMaterialXRemoveAllFB()

Hope you like! :)

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
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  • rushcg
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