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This sctipt fills a void that I've been longing to have filled in Maya, and that's to make a selection of components into a prefect circle.
-What it does: Creates a GUI and tries to make polygonal components circular along X,Y,Z, or Normal Average of the selection Need to select at least 3 verts, 2 edges or 1 face (face selection is for Maya 2015 and newer only)
-Explanation of what the buttons do: [ Average ] = Creates a circle from the selected components oriented to the normal average of the coinciding verts. [ X ] [ Y ] [ Z ] = Creates a circle aligned to the corresponding planar axis.
Simply make a selection of contiguous edges or a group of adjoining faces and run the tool.
-Notes and Known Bugs/ Limitations in functionality: Currently makes the cirle at the bounding box centre of the selection. Only works to create whole complete circles, not arches. (Using this on border edges between mirrored geo is a good example of what won't work)
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.