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Camera Controller / Shaker Maker 0.2.5 for Maya (maya script)

Adds a procedural Camera Shake rig/system to an existing camera.

License
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6,469 Downloads

Compatibility

  • 2012, 2011, 2010, 9.x, 2009, 2008, 8.x

Operating Systems

  • Irix
  • Linux
  • Mac
  • Solaris
  • Windows

History

Created:03/17/2010
Last Modified:03/09/2012
File Size: 55.8 KB

Keywords

Layout, animation

Q/A

Baking camera shake

Date:02/23/2011
Submitted by: John Rygielski John Rygielski

I need to export the camera animation to another program. How can I bake the camera shake animation?

Replies to this question:

  • skiena

    skiena said almost 14 years ago:

    I guess there are a few ways you can do this -- depending on what you ultimately want to do. If you only want to export the Camera Shake animation, and not the actual camera animation as well, then you should bake out the animation on the [cameraName]_Shake object. This will be strictly the camera shake animation. There is a node above the [cameraName]_Shake node called [cameraName]_ShakeControl. If there was any animation on the camera before creating the shake, the animation from the camera will be transfered here. If you are looking to actually export the complete animation of the camera WITH the shake, you should probably point and orient constrain an object to [cameraName]_Shake and bake it out. This will give you all of the camera xforms. It will not include any camera specific animation such as the focal length. At some point soon I will include a means of baking out the camera shake, but let me know if this answers your question and solves your issue.
  • John Rygielski

    John Rygielski said almost 14 years ago:

    This does answer my question, thank you. I will probably just parent contrain a duplicate camera and bake the animation to that cameraShape. I'm using the Vue xStream synch plugin which only exports cameraShape keyframes. A bake feature would be great. Thanks for your help!

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