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Attach transforms to mesh 1.0.0 for Maya (maya script)

Attach transforms to a input mesh using follicles. the script finds the closest point on the mesh and take care of finding the closest follicle position for you

License
Button download
600 Downloads

Compatibility

  • 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008

Operating Systems

  • Irix
  • Linux
  • Mac
  • Solaris
  • Windows

History

Created:03/19/2019
Last Modified:
File Size: 2.3 KB
This is a little script to attach a number of transforms on a mesh.
It's using a follicle so the mesh would need to have some type of UV representation.

INSTALL:
1. Import into the script-editor 
2. (Drag the whole code to the shelf if you want a shelf-button) 
 
Usage:
- Select a single or multiple transforms and lastly a mesh to bind to (ex, joint1, joint2 + meshObject)
- Execute script
- The transforms should now be have a parentConstraint to a newly created follicle attached to the mesh


Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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