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2016/08/14 -- Added 2017 version
2016/03/05 -- Released Unlimited Version based on various user requrests :)
2016/01/06 -- Added 2016 version
2015/05/16 -- Added 2013 version
2015/04/28 -- Added more information and Tips
2015/04/23 -- Video has been added explaining on how to use as_SmoothNearest
2015/01/21 -- Added more information.
2014/10/21 -- Added 2015 version.
2014/10/07 -- Arnold model is given which is used for Hyper Skinning System.
Note : Check here for more updates and free rigs with poses for testing Fingers, Cloth, hip areas etc ..
Tips:
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1. Try to learn where to start (which vertex to select) and when to stop after n number of times
2. Practice the above tip as much as you can to better utilize this tool.
Purpose:
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Its a just an unlimited trial version of Smooth aka as_SmoothNearest feature in as_HyperSkin.
as_SmoothNearest is the advanced feature and magic tool in Advance Hyper Skinning System.
The more you use it, The more it will be smarter ..
Some of the areas for testing: Biped, Quad, Bird, Snake etc ..
1. At Palm and fingers base area with fingers in a pose
2. Hip area with one leg front and one leg back in the pose
3. Shoulder below area and Neck below area (hand up in pose)
4. Cloths: Everywhere, After transferring skinning from the body to clothes..
For now, It is compiled only for Maya 2012, 2014 and 2015, you can try for other versions but not sure..
Installation:
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Copy 'as_SmoothNearestMain.pyc' to the following location:C:\Documents and Settings\User\My Documents\maya\2012 or 2014\scripts
as_SmoothNearest Commands: (Save it as a button)
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from as_SmoothNearestMain import *
def as_SmoothNearest():
SmoothNearest.as_SmoothNearest()
as_SmoothNearest()
def as_SmoothNearest():
SmoothNearest.as_SmoothNearest(5) # number 5 limits no of influences per vertex
as_SmoothNearest()
Testing:
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1. Copy the above code to the python tab in the script editor, & save it as a shelf button ..
2. Select any single pointed-skinned vertex, and then Run the above commands from the shelf button only.
3. And then continue just using the short key 'g' again and again as you need (like 3 to 4 times or 10 to 15 times etc) and See the magic.
4. Use the same 'g' key for a different selection of single vertex or multiple vertices at different locations
Test File: (Test it on below vertex on Arnold model given along with this tool)
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Test 01:
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from pymel.all import *
from pymel.core import *
select('Skin_Mesh.vtx[1184]', r=1)
# And run the above command from the shelf button you saved for 5 times using the short key 'g'
Test 02:
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from pymel.all import *
from pymel.core import *
select('Skin_Mesh.vtx[806]',r=1)
# And run above command from shelf button you saved for 3 times using short key 'g'
Test 03:
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from pymel.all import *
from pymel.core import *
select('Skin_Mesh.vtx[1817]',r=1)
# And run the above command from the shelf button you saved for 5 times using the short key 'g'
See the difference between Test02 and Test03: Result varies based on which vertex you select ..
Watch All My videos at these links:
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https://www.pythonscripting.com
https://vimeo.com/subbu118
nJoy :-))
Subbu Addanki
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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