Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Commercial use is prohibitied unless a commercial license has been purchased. Please see Licence.txt for more information regarding use and limitations.
For more information about this software please visit https://www.mocap.ca/
Check out my high fidelity motion capture solver at https://mocap.ca/peelsolve - used by feature films and video game titles. Recreates subtle details in the original performance.
Included in this realase: - C3D Importer - TRC Importer - Rigid Body - Butterworth Filter
To create a rigid body run the following mel: peelSolve2RigidBody
To run the butterworth filter: peelFilterOp peelFilterRun
or to filter the current selection: peelFilter -s start -e end -i incrment -c cutoff -d damping
C3D and TRC files can be imported from File->Import
Comments/Bugs/Suggestions:
al --at-- mocap -dot- ca https://www.mocap.ca/
Enjoy!
Al.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.