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Creators: Andrea Maiolo and Tim Naylor Adapted by Isaac Peral
Traditionally, character riggers have offered two solutions when developing rigs that connect a character to a prop. Either the prop drives a part of the character (say a sword will drive the character’s hand and arm) or the opposite (the arm will drive the sword). What rig configuration gets used is usually determined by a number of factors – the animator’s workflow preference, what the shot demands as far as type and range of motion and how the rig is accessed by the animator. In certain situations the rig to connect the prop to the character is done by hand only when needed while other pipelines might call for a more sophisticated approach, giving the animator an automated setup tool that will build the rig on the fly and provide the option of what nodes are drivers and what nodes are going to be driven.
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