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Mass Instancer 1.6.0 for Maya (maya plugin)

Mass Instancer is a production quality plugin built for creating complex geometry instancing effects using Maya and Mental Ray. By combining numerous customization parameters and particle-driven instance placement, effects such as large crowds, cityscapes, forests and explosion debris can be set up with ease.

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  • 2013, 2012, 2011

Operating Systems

  • Windows


Last Modified:04/21/2013
File Size: 23.5 MB

Version History

Version 1.6.0

    - Added Maya 2013 support, removed support for outdated version of Maya (2010).

Version 1.5.0

    - Added API-based multithreaded instance generation functionality. Millions of instances can now be generated at extremely fast speeds. The previous expression-based method only allowed thousands of instances to be generated before incurring significant slowdown.
    - Particle velocity vectors are now converted to euler rotation angles without twisting/gimbal lock issues via a custom per-particle attribute called massRotation. It is added to particle nodes automatically when they are connected to a Mass Instancer node.
    - Added support for nParticles.
    - Implemented some minor UI tweaks.

Version 1.4.2

    - Fixed various minor issues.
    - Random scaling now works more intuitively (the random scale number is now multiplied by the existing scale value of an instance).

Version 1.4.1

    - Render proxy groups can now be connected to the input geometry list via the Instance Editor.
    - Render proxy containers have been made non-renderable by default.
    - Render Density attribute has been added as a means of rendering every Nth instance.

Version 1.4.0

    - Added Maya 2012 support, removed support for outdated versions of Maya (2008 and 2009).
    - Custom per-particle attributes can now be used to control sequence progression.
    - Option to loop sequence or stop at the end has been added.
    - Implemented minor bug fix which eliminates erroneous sequence progression when very high multiplier values are used.

Version 1.3.0

    - Additional attributes and functionality added for advanced animated cycle effects (cycle speeds can now be linked to translation and rotation in order to create individual behaviour per instance).
    - Particle connections now only evaluate at rendertime - realtime playback performance is no longer affected.
    - Assembly import/export tool added to main menu.
    - Assembly containers can now be viewed and connected through the Instance Editor.

Version 1.2.1

    - Implemented render proxy (assembly) compatibility (fully compatible only with Maya 2010 and up).
    - Material nodes can now be viewed and connected through the Instance Editor.
    - Multiple particle nodes can now be connected to a single mass instancer node.

Version 1.2.0

    - Input geometry list can now be used as a frame-by-frame animation sequence.
    - When calculating instance rotations based on particle velocities, positive X is now used as the default direction instead of positive Y.

    Version 1.1.3

         - Plugin displays a warning if Mental Ray is not loaded.

      Version 1.1.2

           - LOD now works correctly in batch render mode.

        Version 1.1.1

             - Random scaling is now uniform on all three axes (X, Y, Z) to prevent distortion of geometry proportions.

          Version 1.1.0

               - Added "Instance Editor" tool to plugin and made a new demonstration video of the new tool used in Maya.