Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2009, 2008, 8.x
History
Created: | 04/13/2009 |
Last Modified: | 09/06/2010 |
File Size: | 3.64 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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suicidetrees said almost 9 years ago:
thank you!~ -
joseky said about 12 years ago:
Good work! Thanks. -
Patrick Mayes said over 13 years ago:
Somehow I lost the ability to have the eyes textured? Everything was fine, and then POOF no more pupil texturing. Can't seem to get it back, as when I try to assign a new material, the iris comes in, but the white in the eyes gets all crazy. Anyone else have this issue? -
Armour3D said over 14 years ago:
Can anyone offer some insight into the problem that I and oreanimate seem to have. In my scene, the head is not off the the left, however all of the mouth blendshapes seem to be broken. In the case of opening the jaw for example, a single vertice from the top teeth gets pulled down with the the bottom teeth, and several vertices from the bottom teeth remain in their initial position, stretching the bottom teeth with the jaw. Similar problems occur in the corners of the mouth, especially when frowning, and are exaggerated when combining multiple blends together. I am unfamiliar with this style of node based rigging, i generally use expressions instead, and despite my best efforts i cannot figure out how or why these problems are occuring, unless they are abnormalities in the original blendshapes (which are removed from the file). Although this is a great rig, these problems really stifle its potential. -
oreanimate said over 14 years ago:
really great rig, just having trouble with the mouth. Teeth are not staying with jaw, top set, couple point ares pulled with lower jaw open, and bottom is stuck at the top. If anyone has any ideas how to fix this, that would be awesome :) maya 2011 -64 bit -
chaingang_vipin said over 14 years ago:
nice rig. just want to know can i use it for my demoreel?? -
yewChung said over 14 years ago:
nice rig -
Carlos Arancibia said about 15 years ago:
Great rig! The trouble with the mouth doing the "OH" stems from the shape of the mouth itself, perhaps modifying the blend shape could help. I think I can work around it. otherwise the rig works just as expected. Excellent! -
talldreams said about 15 years ago:
This is a great, flexible rig. I do have trouble making O ("OH") and "W" sounds. The fingers counter rotate at each section though. Example: if I rotated the knuckle down to make a fist, the lower sections of the finger counter rotate and break, making me have to rotate and key all 3 controllers to get a movement. -
Brian Ericson said over 15 years ago:
This is a great rig. I've been animating with him and having a blast! Thanks for rigging him in Maya
Post a review:
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