Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2018, 2017, 2016
Operating Systems
History
Created: | 05/28/2007 |
Last Modified: | 09/06/2018 |
File Size: | 6.97 MB |
Keywords
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Combustive said almost 10 years ago:
Excellent rig, a pleasure to use. Wouldn't mind some additional groups of controls in the UI but that's just nitpicking. Very intuitive. Makes me wish all rigs were this good straight out of the box! -
lilgunner030 said about 11 years ago:
This is great, I've used this for a walk cycle during my studies. Check it out in action if you're still skeptical on whether this is or a good rig or not. It's FANTASTIC! It takes the headache out of animating, because the modeler and rigger did so well. And what else than a free texture! This is great for anyone. Check out my animation reel if you are interested: https://vimeo.com/73503379 -
psy-rimis said over 12 years ago:
Hello, I am interested in using your model for commercial use, more specifically for a successful DVD series called 'Clinical Examinations" https://www.clinicalexams.co.uk/. Let me know if it's ok and of course you will be mentioned in the credits. P.s the creatures face won't be shown of course! Thank you in advance Constantinos (Dino) Syrimis -
yuki radcliffe said over 13 years ago:
This is an awesome looking model. I really want to animate it, but I'm having some trouble. I don't know what I'm doing wrong, but whenever I try to move on of the joints on the creature, I don't get proper bending of limbs and such. Instead, I'm getting totally separated body parts. https://i50.photobucket.com/albums/f315/mikomikimika/Screenshot2011-07-01at55334PM.png Can you please tell me what I'm doing wrong? -
oyvind said over 13 years ago:
Hi William, The foot problem is a Maya bug, get the hotfix: https://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15407662&linkID=9242259 -
William Thomas said over 13 years ago:
Great rig but there is a problem with the left foot. When I open the rig in Maya 2011. The left foot is kind of in itself and you have to play around with it to fix it... :( If it can be fixed that would be amazing. -
kunal1985 said over 15 years ago:
great rigging amazing -
skater363636 said almost 17 years ago:
this has been a wonderful rig to work with. Definatly one of the more enjoyable rigs to animate. Moves nicely and haven't had any issues with it yet. -
Darth Moose said over 17 years ago:
Excellent model. Deforms very well. Beautiful textures included. No complaints here. -
benm said over 17 years ago:
selection gui is unclear on difference between selected and unselected objects with animation keys. Highlight borders of selected objects in red, don't adjust the tint of the picture - pink and dark pink are too close for easy use. IK/FK switching on arms - if I match the IK and FK poses I get wrist twisting - this makes a smooth transition between the two more difficult than it could be. It also makes it difficult to create FK poses by moving the IK controller around and matching. (specific to 0.0.9) The All selection - either include the face, or better, exclude the jaw and tongue, and have a seperate lipsynch selection. At the moment I end up messing up lipsynch when moving main body poses around. Ideally have IK spine turned on by default (personal pref) OK to work with, but please sort out the IK/FK switching. If you can have arm / leg IK/FK match up automatically, that'd be even better. (these comments based on six months on 0.0.9 so if they've already been addressed, thanks)
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