Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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9.x, 2009, 2008, 8.x
Operating Systems
History
Created: | 03/02/2009 |
Last Modified: | 12/16/2016 |
File Size: | 1.12 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Dieudo92 said over 15 years ago:
Amazing rig. I agree with some of the two needed features but they are minor imo. Super congrats Jason, I will send u the tests once I complete them. 5 stars. p.s: keep 'em coming -
juhada said over 15 years ago:
You give so much to this community, I used Blik, Blok, and Bloke before, why would I want to leave Blake out? Thanks so much. -
Camaro said over 15 years ago:
You already know my thoughts on it, so I had a simple question for ya: How do you set it up to turn on and off the props? Is it just a visibility on/off switch or is it something more complex? Thanks for any help. I intend to do something similar with my own character soon. -
rovotik said almost 16 years ago:
Great Character and very good rig too -
bluder_ said almost 16 years ago:
i like the design and the overall rigging. a few crits though: - a eye aim contraint, atleast give us the option between this and a looked eye. i don't really see the point of being forced to counter animate the eyes to get them to look at something. an indevidual controls for eatch eye (even though the "cross eye" works) would be nice. -the only way to get the bendy arm in fk is to first switch to ik and turn it on. maybe have the same attribute on the "wrist control"? -if I stretch the leg out and the use the "heel peel" or "toe pivot" the leg gets bendt when i expect it to still be straight other then that its a really nice rigg, i hope u will finetune the rigg some more and uppdate it. -
san said almost 16 years ago:
wish you could have named it blake johnson... -
PolecatIV said almost 16 years ago:
Amazing rig! Congrats Jason! -
aruntoon said almost 16 years ago:
I am so happy to see such a great rig. good job! Thanks a lot! This is the only excellent male rig in highend 3d I had ever seen. I would also like to see a female rig with same features. I know that you can do it. Best of luck! -
reyrey said almost 16 years ago:
This is a very good rig and look forward to future updates. I have a couple of suggestions. 1. The ear controls Left and Right seem to influence each other when i rotate them individually. 2. Like -colibaba- said "better brow controls it is difficult to make him look angry". Give him an additional inner brow control and three individual controls for the Left/Right brows. That way it would be much easier to shape the emotions. 3. When i do the *HeadSquash* the glasses don't squash with the head. 4. Give him a lip inner and outer lip curl for (mmmmm and uuu) sounds. 5. Add individual eye lids controls to shape them, that way they can match the eye brow shapes when either angry or sad. 6. Add pupil dilatation. -
slau said almost 16 years ago:
Great rig! IMO, the three fingers really do bug me. If it weren't for that, I'd say this was a damn near perfect rig. On a smaller note, the fact I have to translate the head and shoulders rather than rotate a neck bone or shoulder bone kinda annoys me, but that's just a preference thing i guess.
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