tutorial: Adding additional edges, vertixes and polygons to your mesh //step4
3dsmax
Now that we’ve learned how to edit the already existing edges, vertexes and polygons, it is time to add new ones to the mesh.
I will show some basic ways to do this. These are by no means the only ones, but it will be enough to get you started and to understand how poly modeling works.
lets start in vertex mode
cutting
1.go into vertex selection. (see step3)
2. go to the edit geometry menu (which is simply another submenu of the edit poly modifier)
3.press the “cut” button from this menu(your mouse pointer should now show a logo of a knife when hovering over your model)
4.now click anywhere on the object to create a new vertex.(click again somewhere to create another vertex, this one will be connected to the previously created one).
5. right mouse click (or press escape) to stop this operation. You will still be in the “cut” mode and you
Can go on adding vertexes again. (it only means new vertexes will not be connected to the ones created in the last operation. You basically just start over).
6.to exit the cut mode completely press the “cut” button again.(see 3.)
slicing
1.Go into vertex selection.
2.Go into the edit geometry menu again
3.Press the “slice plane” button.
4.A yellow square will appear that symbolizes the slice. You will be able to preview the created edges and vertexes right away.
Adjust this slice plane, move, rotate and scale it and see what happens.
(as you will probably notice, scaling doesn’t affect anything. But It can be usefull when this plane is too small or big to see.)
5.To actually make the slice, click the slice button. (What you see before this is actually a preview to optimally adjust the slice plane, pressing the slice button actually creates the “slice”).
6.Feel free to add as many slices as you want. To get out of this mode just press the “slice plane” button again
Both of these operations can be done in polygon or edge selection mode as well.
Try it out and see what the difference is. (One handy trick; when slicing in polygon mode, first select the polygons you want to slice and then press slice. This only adds the slice to the selected polygons and leaves the unselected polygons unaffected.)
lets go to edge mode
chamfering
1.go into edge selection mode
2.select some edges
3.go to the “edit edges” menu and press the chamfer button.
5. hover over the selected edges and an icon will appear. Now press and hold down the left mouse button and just drag up and down. You will see a new edge will be created.
and finally lets go to polygon mode
extruding
1.go into polygon selection mode
2.select some polygons (press F2 to see the entire selected polygon, or F2 again to only see the edges of that polygon)
3.go to the edit polygons menu and press extrude.
5.hover over the selected polygons, press and hold the left mouse button and move up down to extrude the selected polygons
hope this tutorial was usefull. have fun modelling!
Author: wouter_vugt
Submitted: 2011-06-13 11:56:19 UTC
Tags: poly, Modelling, poly modelling, beginner, basic, polygonal, vertexes, mesh, face, faces, weld, and vertex
Software: 3dsmax
Views: 16,200
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