Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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9.x
Operating Systems
History
Created: | 08/29/2010 |
Last Modified: | 08/29/2010 |
File Size: | 6.35 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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wphome123 said over 7 years ago:
Good yar how you do that -
RNV said about 12 years ago:
Hello, thank you so much for sharing this amazing Rig. I have been looking for so long for such good free animation character to practice my animation skills and I finally found Morgan V 2.0.0! It's a pleasure to animate this character :) I have just one question that I couldn't find any solution for it. How do I lock the palm or feet in space as I am animating the rest of the body? Because there is no biped or bones I can't use " Set Planted Key" or apply HI Solver to make them still for a few frames. I have spent a couple days searching the internet and can’t find anything. I will be very happy if you help me with that. Best regards, Rositsa -
sam mat said over 12 years ago:
how do you rotate from toe and heel?? -
fahd javed said over 13 years ago:
u man rock mate -
firatkiral said almost 14 years ago:
Thanks for your interest in Mogan. Pick controller which you want and; Curve editor -> Zero Pos XYZ -> X Position(or Y or Z) -> Limited Controller. You'll find curve when you pick Limited Controller for each controllers. I hope it helps. If this doesn't solve your problem, I'll try to explain with screenshots. I realize, it's really hard to reach each controllers in curve editor this way. I'll try to create shortcut for controllers. Bye. -
pellufo said almost 14 years ago:
thank you very much for the Rig, is very good! just one question: where are the curves for your face? I can´t modify them Thanks! -
firatkiral said almost 14 years ago:
I explained how to move whole body in this short video. https://dl.dropbox.com/u/4991803/files/temp/move_whole_body.rar -
john ruben said almost 14 years ago:
hi, this may be a very basic question but how do I move the character as a whole? -
firatkiral said almost 14 years ago:
Hi, thanks for the compliments. You can't see red indicator on hand sliders. You have to select finger bones to control fnger keys. I hope this video helps. https://dl.dropbox.com/u/4991803/files/temp/hand_explained.rar Bye... -
Veneficus said almost 14 years ago:
Hey, I think this is a really good rig, with a charming model, but I`m having a problem with the hands as well. The digit manager sliders don`t produce any visible keys, anywhere. It makes animation on the model, but the sliders don`t turn red, indicating keys, or store the number I set for them, the keys don`t appear on the timeline, or in the curve editor. This is fine though, as I prefer animating with the bones anyway, but... I can`t actually see the bones? Even if I use unhide all, no visible bones appear, and I`ve gone through the whole Layer Manager, and nothing makes the bones visible. I was starting to believe there weren`t actually any bones, until I checked the skin modifiers and found the mesh was skinned to bones named "MoganDigit(X)". I managed to select these bones from the "Select from Scene" dialogue, and they work properly, but I can`t seem to make them visible.. Any ideas? Also, they`re not selectable in the viewport, only from the select from scene dialogue. I hope to hear from you, as I really like this rig!
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