Text from Cylinders
3 Comments
Page 1 of 2
Hi everyone, I'm Shoohrat, and I'd like to share some knowledge on some effects in 3ds max.
Once i've been asked if its posibble to create text from object (cylinders for example), so...
3ds max Open,
1. Create a cylinder (radius:4mm, height: 70mm)
2. Animate the cylinder (frame 1 scale Y = 0, frame 10 scale Y = 100, frame 15 scale Y = 50)
3. Ctreate an extruded text (amount = 50 мм)
4. Now particles. open Particle View (hotkey 6)
5. Add an EmptyFlow and BirthScript, connect them.
6. Select BirthScript and press EditScript.
on ChannelsUsed pCont do
(
pCont.useTime = true
pCont.useAge = true
pCont.usePosition = true
)
on Init pCont do
(
)
on Proceed pCont do
(
t1 = pCont.getTimeEnd() as float
local theSpace = 10
if t1 == 0 do
(
for y = 1 to 50 do
(
for x = 1 to 50 do
(
pCont.AddParticle()
pCont.particleIndex = pCont.numParticles()
pCont.particleTime = 0
pCont.particleAge = 0
pCont.particlePosition = [x,y,0]*theSpace
)
)
)
)
Once i've been asked if its posibble to create text from object (cylinders for example), so...
3ds max Open,
1. Create a cylinder (radius:4mm, height: 70mm)
2. Animate the cylinder (frame 1 scale Y = 0, frame 10 scale Y = 100, frame 15 scale Y = 50)
3. Ctreate an extruded text (amount = 50 мм)
4. Now particles. open Particle View (hotkey 6)
5. Add an EmptyFlow and BirthScript, connect them.
6. Select BirthScript and press EditScript.
on ChannelsUsed pCont do
(
pCont.useTime = true
pCont.useAge = true
pCont.usePosition = true
)
on Init pCont do
(
)
on Proceed pCont do
(
t1 = pCont.getTimeEnd() as float
local theSpace = 10
if t1 == 0 do
(
for y = 1 to 50 do
(
for x = 1 to 50 do
(
pCont.AddParticle()
pCont.particleIndex = pCont.numParticles()
pCont.particleTime = 0
pCont.particleAge = 0
pCont.particlePosition = [x,y,0]*theSpace
)
)
)
)
Author: Shoohrat Yuldashev
Submitted: 2011-01-13 13:07:57 UTC
Tags:
Software: 3dsmax
Views: 55,610
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