1 . pre-production
1) idea sketch&detailed workflow planning
2. production
2-1 base material&connecting displacement node
Get > primitive > grid
geometry > u , v 50 or more
material > phong > illumination > diffuse
material > phong > transparency / reflection
select grid > press 7
make render tree structure like below
where can we find color to alpha node ?
the answer is below
double click image node > define projection ( planar xz )
drag q
good !
2-2 finetuning the displacement mapping effect
geometry approximation
displacement > subdivision step = 0
0 > 1 or 2 until you are satisfied
and fillay adjusting a few parameter render
2-3 finetuning the rendering effect
1. aliasing
2. optimization
3. final gathering (by default)
Let's take a physical practice ! sitting all day long in front of computer do harm for your health and your mind.
keep on exercising !!
Author: peter shin
Submitted: 2001-05-08 19:48:38 UTC
Tags:
Software: Xsi
Views: 23,148
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