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More details of this license terms
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Standard IK chains as modules
Love the script, been rigging up many characters with this tool. Some things I'd love to have added would be an IK chain, pretty much the same as the leg/arm, but without the clavicle control, or the whole foot element. I would plan to set up some non character rigs for stuff such as mechanical props, and this sort of thing would make the whole modular process a lot more efficient
In addition to this, a Single Chain IK solver would be great, so you can have translate a control round but the joint is effectively just rotating around so it doesn't stretch. I used to use this process a lot for head controls before and it saves a lot of mucking about compared to some methods, and it does save on unecessary bones being added (pretty vital for games)
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