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Problem using an FK chain as spine
|Submitted by:||IT Abteilung|
To create a more simple character rig I want to use an FK chain for the spline.
So i create the chain in +Y direction on the hip and then add the arms to the end of that chain. However then the arms are rotated so that they face up and down, as shown in the screenshot and it is not possible to rotate them into the correct positions, for example mirroring does not work anymore then.
I found out that i can work around this by freezing the rotation in "RRM_spine_ParentGrp" before attaching the arms. This seems to lead to some other problems later on though, and it also does not work when saving and loading the proxy setup.
I am using version 2.0.6 on Maya 2017
Any help is greatly apreciated!
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