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"Rapid Rig: Modular" - Procedural Auto Rig 2.4.8 for Maya (maya script)

"Rapid Rig: Modular" frees you from the confines of bipedal autorigs! So get creative!

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  • 2019, 2018, 2017, 2016, 2015, 2014

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History

Created:10/02/2013
Last Modified:03/25/2023
File Size: 323 KB

Q/A

Moving a joint's position after rig has been created and mesh is skinned

Date:08/19/2015
Submitted by: Todd Gunther Todd Gunther

Hey Dustin,

Sorry if this has been asked before, but I have a RRM Rig that I've created and skinned my character to. As I am moving the rig around to adjust the skinning, I'm noticing that a few of the joints need to be moved for better deformation. Is there an easy way to adjust the joints without having to regenerate the rig?

Replies to this question:

  • Todd Gunther

    Todd Gunther said over 9 years ago:

    Actually I figured a way to do it. Found a script to save out the skin weights, then just adjust the proxies and regenerate the rig and add the skin back on.
  • Replyindent
    Dustin Nelson

    Dustin Nelson said about 9 years ago:

    Glad you found a work around. I have this on my list of feature requests that I would like to get to. -Dustin

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